Took me my sweet time to do so! And something like 300 magnets to achieve it… (Patience works in mysterious ways, I drilled and glued them all, but can’t be bothered to actually count them!)
Following the instructions booklet, the variant alternatives proposed by the squad kit are as follows:
And since I also magnetized their backpacks, with some extra bits, they can be geared as Seraphim or Zephirim (The flying/jump-packed version of the Sororitas)
Battle Sister A:
But since they have all been standardized on their polarity and contact points, on top of the mentioned flying option, any of them can carry the imperialis simulacra (banner) or this one be a heavy option… or any other exotic combination!
Battle Sister B:
Battle Sister C:
Battle Sister D:
Battle Sister E:
Battle Sister F:
ttle Sister G:
Battle Sister H:
Battle Sister I:
But as much as the proposed options and poses are varied, this ones are free to be a lot more… And with some bit spares and extras from other sprues, I expect the possibilities to just keep rising!
A two squad split, each with their own Superior and Simulacra, and some grounded Seraphims as an example… A flamer and a plasma team, too… Even if rules don’t (currently, maybe) allow for it.
They suffer a bit from sand-paper texture syndrome due to the Turpentine doing its thing… But I got my hands on some proper White Spirit (which promises to be more gentle on the acrylic layers) We’ll see… I could satin varnish them and mitigate it a bit, too?